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Five Card Quest - Tactical RPG Battles app for iPhone and iPad


4.0 ( 6240 ratings )
Games Entertainment Role Playing Strategy
Developer: Rocketcat LLC
2.99 USD
Current version: 1.2, last update: 6 years ago
First release : 28 Oct 2015
App size: 187.63 Mb

Five Card Quest is a tactical role playing game designed to offer lots of challenge and replay value, while also being easy to control with one thumb. There are five cards in your hand, and every card you play is a different move for your team of heroes to carry out.

Dungeons and battles are randomly generated, making every game different. Create a party of adventurers out of 5 different character classes, each with their own strengths. Plan out your moves in a game about decisive turn-based combat and working out strategies around uncertainty.

If youre very careful and a little lucky, you may be able to defeat the Golden King. You might even get rich in the process.

More Features:
- Turn based battles let you agonize about each move and/or play it on the subway.
- Difficult to win, easy to play.
- Card game inspired battle system. You must plan based on what you have in your hand.
- Fast paced combat, especially for the genre. Both you and enemies do lots of damage.
- 16 different enemy types, all with different movesets and behaviors.

This is our first game in the turn based RPG genre. Wed like to make more!

Help us out, let us know what you think about Five Card Quest and contact us at:
@rocketcatgames or www.facebook.com/rocketcatgames

Pros and cons of Five Card Quest - Tactical RPG Battles app for iPhone and iPad

Five Card Quest - Tactical RPG Battles app good for

Addicted. Something about the game just pulls ya in. The art style is very nice. The game is early in development, so I expect improvements. Wayward souls is EXCELLENT and I hope this becomes that good too <3
Really digging this turn-based tactical RPG. The card-based battle system is really clever.
Great and challenging turn based strategy game. Unlike most games of its kind, every decision matters and that makes it feel very rewarding. A fantastic first version and I look forward to it improving in updates!
This game has some performance issues, but its very beautiful, engaging and fun. I would like to have an option to choose your heros gender, but its a minor annoyance.
The battle mechanics are engaging and a nice spin on traditional turn-based combat. What keeps it from being a 5 star game is that so much information is hidden which makes it harder to plan your turns and make skillful plays. The longer you play the more youll get a rough feeling for how much damage your cards do but this is just an unnecessary learning curve which detracts from strategic planning. Gives us an option to view the numbers behind the cards instead of vague descriptions like "little/lot of damage".
Its a fun game, but repetitive. The basic design is solid and it requires you to actively think and plan. Unfortunately, theres some balance issues that make it more repetitive than it should be. Theres a variety of options to choose, but too many are ineffective. This leads to either sticking to what works or dying. The game is also too padded with fights that are exactly the same. With practically no incentive for battling beyond advancing toward the goal the game feels tedious at times. Despite its flaws, the core gameplay is solid, and its quite fun in small bursts. Its great as something to distract you while waiting. Definitely better than the the average iOS game.

Some bad moments

Game has poor UX, no prompted tutorial, slow UI/combat flow, and seemingly very little narrative. The art feels nice and the gameplay is special but currently the systems around it dont surface it well, resulting in a poor experience.
No tutorial! When you have to choose cards to discard, you arent allowed to read their description (was I supposed to have their names/icons memorized after five minutes of play?!). The archers and mages cards have almost the exact same color scheme - why?! Cards have complicated abilities that require you to understand the different phases of combat, but did I mention theres NO TUTORIAL?! The game clearly shows that an attack did 7 damage, but the enemys remaining health is just displayed with a bar.
Crashes a lot. Mechanics are obfuscated for no good reason. Still compelling, will keep purchased as I expect this to improve with updates.
It took me a while to get the specifics of the combat mechanisms, but Im getting there. Really enjoying the gameplay, and I love the visual style. Unfortunately, like other reviewers, the game stalls on the intro screen when loading the saved game, with a nasty flicker. This really needs to be fixed.
I want to give this 5 stars because its a genuinely good combat system with some cool strategy. But it has three crippling issues 1. Its unbalanced. You basically have to have a Guard in your party, because HP conservation is important and guards have all the good damage-avoiding abilities. Also, the Priest and Mage are significantly better than the Rogue and Archer. 2. The replay value is low. It would have been easy to add something like a simple "do less damage take more damage" hard mode or a challenge mode with more limited cards or weaker character classes, but they didnt, and there really isnt much to do after you win for the first time, except maybe try a no-guard run. Also the golden shuffle is pretty useless. 3. And most crippling of all: Its incredibly buggy. Enemies dont show up in the correct positions, sometimes attack indicators show up when theyre not supposed to, enemies sometimes delay their attacks for no reason, cards that say they give you a free turn occasionally just fail to do so, and a lot of the card descriptions flat out lie to you. Among these: the rogues vanish sometimes causes him to disappear indefinitely instead of attacking the following turn, the archers tactical shuffle sometimes doesnt interrupt the enemy, the guards mirror shield blocks and reflects all damage, not half (and is incidentally the most broken move in the game because of this), the archers injury to insult targets the wrong enemy and doesnt do any extra damage, and the priests Wither move WILL kill him if he uses it at low health, despite the description saying it wont, and whats more, if he dies while casting it, the attack just stops. If the bugs were fixed, I would upgrade this to 4 stars but as it stands, I cant give it more than a 2.
This is a (very) weak knockoff of one of the best games on the App Store. Although there are some good ideas here, the whole is bland and repetitive. Just get DreamQuest.