Five Card Quest - Tactical RPG Battles App Reviews

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How iPhone rpgs schould be

New Characters to unlocked for motivation would ne nice!

Not worth it, yet

Game has poor UX, no prompted tutorial, slow UI/combat flow, and seemingly very little narrative. The art feels nice and the gameplay is special but currently the systems around it dont surface it well, resulting in a poor experience.

glaring flaws - an artsy Dream Quest wannabe

No tutorial! When you have to choose cards to discard, you arent allowed to read their description (was I supposed to have their names/icons memorized after five minutes of play?!). The archers and mages cards have almost the exact same color scheme - why?! Cards have complicated abilities that require you to understand the different phases of combat, but did I mention theres NO TUTORIAL?! The game clearly shows that an attack did 7 damage, but the enemys remaining health is just displayed with a bar.

Very good

Addicted. Something about the game just pulls ya in. The art style is very nice. The game is early in development, so I expect improvements. Wayward souls is EXCELLENT and I hope this becomes that good too <3

Buggy & unclear

Crashes a lot. Mechanics are obfuscated for no good reason. Still compelling, will keep purchased as I expect this to improve with updates.

Hooked

Really digging this turn-based tactical RPG. The card-based battle system is really clever.

Very fun, but hard crash made me lose save

Great and challenging turn based strategy game. Unlike most games of its kind, every decision matters and that makes it feel very rewarding. A fantastic first version and I look forward to it improving in updates!

Needs More

The artwork and gameplay is great. There is a ton of strategy involved in this game. However, this game is really short; I managed to beat it in 1 hour, and a lack of unlockable content or new classes cuts down on the replayability.

Lack of variety

The card system is well done, but the game cant seem to offer anything new no matter how far I get. Way below Wayward Souls IMO

Great Gameplay, But Very Buggy

Although the gameplay is fairly simple, this game is highly addictive and engrossing once you learn the basics. The only issue I have with Five Card Quest is the stability of the app. After crashing nearly ten times, my saved game was finally corrupted, leaving me disappointed that I wouldnt be able to complete the final stage unless I started from scratch. Also, the frame rate drops severely during many animations, causing the gameplay to feel a bit sluggish. If all the bugs were removed, this would definitely be a 5 star worthy game, but as it stands it might be best to hold off until some patches iron out the flaws.

Great game, but buggy

It took me a while to get the specifics of the combat mechanisms, but Im getting there. Really enjoying the gameplay, and I love the visual style. Unfortunately, like other reviewers, the game stalls on the intro screen when loading the saved game, with a nasty flicker. This really needs to be fixed.

Five stars for Five Cards

This game has some performance issues, but its very beautiful, engaging and fun. I would like to have an option to choose your heros gender, but its a minor annoyance.

Its a great game but...

I want to give this 5 stars because its a genuinely good combat system with some cool strategy. But it has three crippling issues 1. Its unbalanced. You basically have to have a Guard in your party, because HP conservation is important and guards have all the good damage-avoiding abilities. Also, the Priest and Mage are significantly better than the Rogue and Archer. 2. The replay value is low. It would have been easy to add something like a simple "do less damage take more damage" hard mode or a challenge mode with more limited cards or weaker character classes, but they didnt, and there really isnt much to do after you win for the first time, except maybe try a no-guard run. Also the golden shuffle is pretty useless. 3. And most crippling of all: Its incredibly buggy. Enemies dont show up in the correct positions, sometimes attack indicators show up when theyre not supposed to, enemies sometimes delay their attacks for no reason, cards that say they give you a free turn occasionally just fail to do so, and a lot of the card descriptions flat out lie to you. Among these: the rogues vanish sometimes causes him to disappear indefinitely instead of attacking the following turn, the archers tactical shuffle sometimes doesnt interrupt the enemy, the guards mirror shield blocks and reflects all damage, not half (and is incidentally the most broken move in the game because of this), the archers injury to insult targets the wrong enemy and doesnt do any extra damage, and the priests Wither move WILL kill him if he uses it at low health, despite the description saying it wont, and whats more, if he dies while casting it, the attack just stops. If the bugs were fixed, I would upgrade this to 4 stars but as it stands, I cant give it more than a 2.

Great game, too much obfuscation

The battle mechanics are engaging and a nice spin on traditional turn-based combat. What keeps it from being a 5 star game is that so much information is hidden which makes it harder to plan your turns and make skillful plays. The longer you play the more youll get a rough feeling for how much damage your cards do but this is just an unnecessary learning curve which detracts from strategic planning. Gives us an option to view the numbers behind the cards instead of vague descriptions like "little/lot of damage".

Great little time killer

Its a fun game, but repetitive. The basic design is solid and it requires you to actively think and plan. Unfortunately, theres some balance issues that make it more repetitive than it should be. Theres a variety of options to choose, but too many are ineffective. This leads to either sticking to what works or dying. The game is also too padded with fights that are exactly the same. With practically no incentive for battling beyond advancing toward the goal the game feels tedious at times. Despite its flaws, the core gameplay is solid, and its quite fun in small bursts. Its great as something to distract you while waiting. Definitely better than the the average iOS game.

Just get DreamQuest

This is a (very) weak knockoff of one of the best games on the App Store. Although there are some good ideas here, the whole is bland and repetitive. Just get DreamQuest.

Meh

A 2.5 stars at best, and not good for casual players. I thought I could play it once in a while but while its okay, it...lacks. Also, the healing thing is terrible. Not worth the price at all. Dont buy.

Sound concept, poor execution

The idea is good, but ends up slow and with little depth. Perhaps wait a patch or two, in the meantime buy their other games instead.

Great art BUT.

Wow i like graphic style looklike this and buy it like never think. but alway clash in iPhone5s+ios 9.1 . hope your guy fix this soon

Good w/ Potential for Greatness

This game is really fun. Yes it can use some more work - mainly some clarification in wording (attack across vs attack forward) - but its very possible Im missing something. Plus, given the developers history, Id say this game will reach its potential. The game is relies on the basic MOBA lanes: top, mid, and bottom. Your party attacks opposing monsters using cards. However, you can only play one card per turn and each monster gets to move every turn. The graphics are artsy (not in a bad way) and the monsters go through different numbers of animations before attacking - ex. one mob may move forward, then hell crouch, then hell raise his sword, then the attack hits. The strategy comes in playing your cards to block, interrupt, or kill attackers. Outside of individual battles, the party progresses through a dungeon. Simply tap a room and its connected rooms are revealed. There are symbols for different room types: skulls for battles, coins for merchants, and various other symbols for power ups and healing. The games overall strategy is health balancing. Your party can only heal at health fountain rooms (or with items). So during battles, sometimes you have to decide who takes a hit. As far as shortcomings, really all this game needs is a tutorial page. Id hate to see game this well designed be ruined by a clunky hand-holding tutorial, but a page just defining what common phrases mean would be great. Or even just like a library that shows a quick graphical representation of what each card does - like the character on one side with arrows to the lanes that the card attacks. Again, given rocketcats history, Im pretty sure well see major changes. Is this game worth $4 right now? Hard to say. For me, its right on the edge - even without considering rocketcats history. So if youre not sure then Id say wait a bit. But if you like party- and turn-based RPGs and/or rogue likes, then its probably worth it.

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