Half baked
It seems like the developer started art and coding before the core game design and mechanics were fully proofed. The game is confusing to play because the design is confused. The various components and systems dont add up, synergistically. The move set (character deck) is so limited and the battlefield state so vague and inconsequential, theres no possibility of interesting tactics or strategy. Maybe they should have played some good games in this genre before deciding to make one.
Oscar Streaker about
Five Card Quest - Tactical RPG Battles