A bug fix away from perfect
This is exactly what I look for in a game. Its a careful balance of simple and deep. There arent many actions to take, but theres an exceptionally deep level of synergy to explore.
There are a few bugs (a card that isnt supposed to kill the priest kills the priest, random game ending bugs) to work out, but once theyre gone there is 0 reason not to pick this one up.
Wallet Inspector about
Five Card Quest - Tactical RPG Battles