Fun, but not alot of variety
1st try: I got to the void 1st page. 2nd try: I beat the game, so relatively easy for me. Not alot of randomization when it comes to the dungeons. Both times played the layout seemed very similar along with what the vendors sell as well. Fighting is very repetitive. The guard is by far the best unit(1v5d with the guard as last alive). If I were to give some tips Id say start with the archer(highest damage dealing class) & guard. Rogue is pretty solid too. Priest is good for final battle. Mage is average. Basically, all you gotta do is take the least amount of dmg possible. Avoiding dmg is more important than dealing dmg. Theres a skull indicator when an enemy is about to strike across. So you try to "interrupt" them or move into a different lane so your guard can tank the hit. The game needs more variation. Perhaps they should add equips for the units and monster loot
Chad 501 about
Five Card Quest - Tactical RPG Battles